{"id":168353,"date":"2025-03-06T16:17:10","date_gmt":"2025-03-06T22:17:10","guid":{"rendered":"https:\/\/tecscience.tec.mx\/en\/?p=168353"},"modified":"2025-03-07T16:18:55","modified_gmt":"2025-03-07T22:18:55","slug":"serious-games","status":"publish","type":"post","link":"https:\/\/tecscience.tec.mx\/en\/human-social\/serious-games\/","title":{"rendered":"Playing Without Fear of Mistakes: The Educational Power of Serious Games"},"content":{"rendered":"\n<p>Imagine <strong>playing a virtual reality <a href=\"\/en\/business-innovation\/industrial-metaverses-for-a-better-future\/\" target=\"_blank\" rel=\"noreferrer noopener\">video game<\/a> where you learn how to manage a company\u2019s logistics, sharpen your negotiation skills, and develop critical thinking<\/strong>\u2014all while having fun and leveling up. That\u2019s the potential of serious games.<\/p>\n\n\n\n<p>These technologies aren\u2019t just for entertainment. Many researchers believe in their potential as educational tools. <strong>Serious games are designed to help players develop specific skills<\/strong>, from learning new languages and mastering technical knowledge for the workplace to improving <a href=\"\/en\/human-social\/soft-skills\/\" target=\"_blank\" rel=\"noreferrer noopener\">soft skills<\/a> like negotiation and leadership.<\/p>\n\n\n\n<p>What makes serious games unique is their ability to <strong>blend fun with a clear educational purpose<\/strong>, taking on different formats. Video games are one of the most common examples, but they can also include simulations, board games, or classroom-based competitive activities.<\/p>\n\n\n\n<p>\u201cHumans have always learned through play. From the moment we\u2019re born, we engage in symbolic play, which helps shape social behavior and the ability to learn. This is an innate potential we have as human beings, and we should take advantage of it. <strong>Enjoyment should be a core part of educational design<\/strong>, and serious games help make that happen,\u201d says <a href=\"https:\/\/www.innovationhubeurope.es\/en\/virginia-rodes\/\" target=\"_blank\" rel=\"noreferrer noopener\">Virginia Rod\u00e9s<\/a>, a researcher in Lifelong Learning at the Innovation Hub Europe, part of the <a href=\"\/en\/tag\/institute-for-the-future-of-education\/\" target=\"_blank\" rel=\"noreferrer noopener\">Institute for the Future of Education<\/a> (IFE).<\/p>\n\n\n\n<p>They\u2019re called serious games because, while they offer fun, entertainment, and the emotional engagement of gameplay, <strong>their primary goal is education<\/strong>. They support experiential and self-directed learning, explains Rod\u00e9s. She has <a href=\"https:\/\/journal.seriousgamessociety.org\/index.php\/IJSG\/article\/view\/802\" target=\"_blank\" rel=\"noreferrer noopener\">studied the potential of these platforms<\/a> and has contributed to projects that leverage technologies like virtual reality, <a href=\"\/es\/divulgacion-ciencia\/los-humanos-digitales-son-el-futuro-de-la-interaccion-con-las-computadoras\/\" target=\"_blank\" rel=\"noreferrer noopener\">simulations<\/a>, and digital environments to enhance learning.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>The Difference Between Gamification and Serious Games<\/strong><\/h2>\n\n\n\n<p>Unlike gamification\u2014where game-like elements or mechanics are applied to educational processes without necessarily turning them into actual games\u2014<strong>serious games feature a structured narrative and a digital or physical environment specifically designed for learning<\/strong>, explains <a href=\"https:\/\/research.tec.mx\/vivo-tec\/display\/PID_43290\" target=\"_blank\" rel=\"noreferrer noopener\">Ernesto Armando Pacheco<\/a>, a researcher at IFE and professor at the <a href=\"\/en\/tag\/school-of-engineering-and-sciences\/\" target=\"_blank\" rel=\"noreferrer noopener\">School of Engineering and Sciences<\/a>.<\/p>\n\n\n\n<p>But serious games aren\u2019t just about learning; they also <strong>enhance information retention and student engagement<\/strong>.<\/p>\n\n\n\n<p>In one study, researchers analyzed <a href=\"https:\/\/journal.seriousgamessociety.org\/index.php\/IJSG\/article\/view\/802\" target=\"_blank\" rel=\"noreferrer noopener\">the key attributes of serious games<\/a> and assessed students\u2019 quality of experience using the EGameFlow scale, which measures eight dimensions: concentration, clarity of objectives, feedback, challenge, autonomy, immersion, social interaction, and knowledge improvement.<\/p>\n\n\n\n<p>A survey of 255 students who participated in a logistics simulation game revealed that <strong>the highest-rated attributes were knowledge improvement<\/strong>\u2014meaning the game\u2019s ability to enhance learning and understanding\u2014along with <strong>concentration and social interaction<\/strong>, which was linked to collaboration and competition among players.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Building a Serious Game: The Case of LOST<\/strong><\/h2>\n\n\n\n<p>Pacheco, who has developed two games, recalls that the first one, <a href=\"https:\/\/goalproject.co\/lost\" target=\"_blank\" rel=\"noreferrer noopener\">LOST<\/a>, was born in 2008 when he wanted his engineering students to learn about demand forecasting. He initially sketched out the characteristics of different products in a spreadsheet. Over the years, with the help of students and collaborators, he transformed that data into <strong>an interactive experience where players take on the role of factory managers in charge of manufacturing soccer balls<\/strong>.<\/p>\n\n\n\n<p>In 2015, <strong>his logistics simulator won awards in two categories at the <a href=\"\/en\/human-social\/qs-latin-america-2025\/\" target=\"_blank\" rel=\"noreferrer noopener\">QS<\/a> Reimagine Education Awards<\/strong>. That success led to the creation of <a href=\"https:\/\/goalproject.co\/\" target=\"_blank\" rel=\"noreferrer noopener\">GOAL<\/a> (Generating Opportunities for Learning in Logistics), a platform where thousands of users now engage with LOST and another game called <a href=\"https:\/\/goalproject.co\/progame\" target=\"_blank\" rel=\"noreferrer noopener\">PRO GAME<\/a>, which focuses on production skills.<\/p>\n\n\n\n<p>Additionally, a tool was developed that allows teachers to create their own games for logistics education, enabling more educators to integrate serious games into their teaching.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Applications of Serious Games<\/strong><\/h2>\n\n\n\n<p>Serious games aim to immerse users in a virtual or imaginary environment through <strong>narratives that mimic reality while incorporating game dynamics<\/strong>. At the same time, <strong>they maintain a connection to the physical world<\/strong>\u2014a balance that is often hard to achieve in traditional classrooms, explains Rod\u00e9s.<\/p>\n\n\n\n<p>\u201c<strong>They allow for risk-free experimentation<\/strong>, especially in simulations. I can test different strategies, make mistakes, and go back to try again. I can see what happens if I take a certain action without facing drastic consequences that could impact my performance. Students really value the ability to make mistakes, play another round, and learn without fear of failure,\u201d says the researcher.<\/p>\n\n\n\n<p>Rod\u00e9s sees serious games as valuable tools not only for formal education at various levels but also for <strong>professional training<\/strong>. They can be used in workplace learning, employee development programs, and entrepreneurship training. Additionally, <strong>simulations help professionals practice decision-making<\/strong> in fields like medicine, emergency management, engineering, business, and administration.<\/p>\n\n\n\n<p>There are even studies exploring the use of <a href=\"https:\/\/www.frontiersin.org\/journals\/psychiatry\/articles\/10.3389\/fpsyt.2016.00209\/full\" target=\"_blank\" rel=\"noreferrer noopener\">serious games in mental health treatment<\/a>, particularly for conditions like depression and stress.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>The Challenge of Designing a Serious Game<\/strong><\/h2>\n\n\n\n<p><strong>Developing a serious game requires collaboration from a multidisciplinary team<\/strong>, including experts in education, technology, programming, and instructional design, says Pacheco. The first steps involve <strong>defining clear objectives and identifying the knowledge and skills the game aims to teach<\/strong>.<\/p>\n\n\n\n<p>Next comes <strong>designing the game mechanics<\/strong>, ensuring the rules are clear, and <strong>determining the technical requirements<\/strong> for development.<\/p>\n\n\n\n<p>One of the greatest strengths of serious games is their adaptability\u2014they can be applied to any field of knowledge and evolve alongside emerging technologies. Innovations like <a href=\"\/en\/tag\/artificial-intelligence\/\" target=\"_blank\" rel=\"noreferrer noopener\">artificial intelligence<\/a>, virtual reality, and augmented reality are now making it possible to personalize the gaming experience and create more realistic simulations.<\/p>\n\n\n\n<p>\u201cInformation technology has driven an incredible boom in serious games. Today, we can play with people from different countries, share experiences, and<strong> learn together in a single digital environment<\/strong>,\u201d says Pacheco.<\/p>\n\n\n\n<p><strong><em>Were you interested in this story? Do you want to publish it? Contact our content editor to learn more about&nbsp;<a href=\"mailto:marianaleonm@tec.mx\" target=\"_blank\" rel=\"noreferrer noopener\">marianaleonm@tec.mx<\/a><\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>These video games allow learning through virtual simulations or role-playing, and losing doesn\u2019t mean failing the subject.<\/p>\n","protected":false},"author":47,"featured_media":168354,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":true,"_eb_attr":"","footnotes":""},"categories":[89],"tags":[220,234,135],"class_list":["post-168353","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-human-social","tag-educational-innovation","tag-institute-for-the-future-of-education","tag-school-of-engineering-and-sciences"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v21.0 (Yoast SEO v27.3) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>The Educational Power of Serious Games | TecScience<\/title>\n<meta name=\"description\" content=\"Serious games are educational additional tools that aid people to develop concrete skills in a fun way, while reaching learning goals.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/tecscience.tec.mx\/en\/human-social\/serious-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Playing Without Fear of Mistakes: The Educational Power of Serious Games\" \/>\n<meta property=\"og:description\" content=\"Serious games are educational additional tools that aid people to develop concrete skills in a fun way, while reaching learning goals.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/tecscience.tec.mx\/en\/human-social\/serious-games\/\" \/>\n<meta property=\"og:site_name\" content=\"TecScience\" \/>\n<meta property=\"article:published_time\" content=\"2025-03-06T22:17:10+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-03-07T22:18:55+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/tecscience.tec.mx\/en\/wp-content\/uploads\/sites\/9\/2025\/03\/serious-games.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"750\" \/>\n\t<meta property=\"og:image:height\" content=\"500\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Ricardo Trevi\u00f1o\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Ricardo Trevi\u00f1o\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/tecscience.tec.mx\\\/en\\\/human-social\\\/serious-games\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/tecscience.tec.mx\\\/en\\\/human-social\\\/serious-games\\\/\"},\"author\":{\"name\":\"Ricardo Trevi\u00f1o\",\"@id\":\"https:\\\/\\\/tecscience.tec.mx\\\/en\\\/#\\\/schema\\\/person\\\/d0ed5b5fa0ab2c4754211e4addf201dc\"},\"headline\":\"Playing Without Fear of Mistakes: The Educational Power of Serious Games\",\"datePublished\":\"2025-03-06T22:17:10+00:00\",\"dateModified\":\"2025-03-07T22:18:55+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/tecscience.tec.mx\\\/en\\\/human-social\\\/serious-games\\\/\"},\"wordCount\":940,\"publisher\":{\"@id\":\"https:\\\/\\\/tecscience.tec.mx\\\/en\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/tecscience.tec.mx\\\/en\\\/human-social\\\/serious-games\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/tecscience.tec.mx\\\/en\\\/wp-content\\\/uploads\\\/sites\\\/9\\\/2025\\\/03\\\/serious-games.jpg\",\"keywords\":[\"Educational Innovation\",\"Institute for the Future of Education\",\"School of Engineering and Sciences\"],\"articleSection\":[\"Human &amp; 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